Adding simple Gyro Support to Unity3D
As I do a lot of VR / 360 Content production I thought it would be a good idea to learn the basics of Gyroscope Support in Android.
To gain some insight into how to code for Android Gyro Support I came across this tutorial.
To the Right I have included the working code to allow the camera to move via Gyro inputs.
I started with a basic scene and simply attached the camera to this script.
Gyro Test 01
REQUIREMENTS: Mobile Device, Gyroscope, WebGL
Unfortunately WebGL is not supported on Samsung S7, If your mobile does support it this demo may work. The best method is to install the APK via the link below.
Blog Cover image – https://techinfomobi.blogspot.com.au/2017/02/sensors-2.html
Content – https://youtu.be/P5JxTfCAOXo
C# Source Code
Built in Visual Basic 2017