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Basic VR integration

Unity 2017.1.1f1

Java 8 JDK

Android SDK

Oculus Mobile SDK

UNITY Build Settings: (version 2017.1.1f1)

Android build

Texture Compression:  ASTC

Player Settings >
“Virtual Reality Supported” Checked

Bundle Identifier Example:  “com.media360.VRDemoName”

Min API Level: 5.0

SET Min FPS

Virtual Reality Experiences require Min 60fps

Unity
Edit > Project Settings > Time

 

TimeManager:
Fixed Timestep: 0.0166666

Maximum Allowed Timestep 0.0166666

Add new file structure:

“Assets” > “Plugins” > “Android” > “assets”

Paste all Oculus OSIG files in this “assets” folder

This will enable the most basic level of VR.
The Main Camera in the scene will act as your heads pivot point for VR.

Enable Developer Mode on the phone

Where I found this info (older unity version)


More detailed info