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Post Processing
James Siebert | 2 May
Post Processing In this blog I will be discussing what I have learnt about post effects and how I have
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LeanTween
James Siebert | 2 May
In this week I learn to use lean tween, It provides simpler ways to tween between 2 points using a
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Particle effects
James Siebert | 2 May
In this lesson we learnt to use particle effect and I also used them in my game Overload where I
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Overload – (Puzzle Game) – Post Mortem
James Siebert | 2 May
POST MORTEM Overload (Puzzle Challenge) Game Info Overload is a puzzle type game where the goal is to complete all
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The Royal Purge (Turn based battle game) – Post Mortem
James Siebert | 2 May
POST MORTEM The Royal Purge (Turn Based Battle) Game Info This game was designed to be similar to the older
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The Battle For Treasure Island (Twin Stick Shooter) – Post Mortem
James Siebert | 2 May
POST MORTEM The Battle for Treasure Island (Twin Stick Shooter) Game Info In this game you are a pirate ship
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Developing a Twin Stick Shooter
James Siebert | 20 February
After our Christmas Uni Break we have been put right back to work, one of our tasks for GAM111 -
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